Systems

Combat

Turn-based, one hero, up to four equipped skills. Damage scales from your class's attack stat; weakness tags (see the bestiary) multiply damage. Dodge chance comes from Dexterity, gear evasion and passives. Some foes act in packs — area skills earn their keep.

Glimmer — learning from the enemy

When an enemy shows you a trick, there is a chance the technique glimmers — you learn a related ability on the spot. Different foes teach different things; a varied diet of battles fills your book faster.

Durability & repair

Every weapon and armor piece has durability; skills and hits wear it down. At zero it breaks (it can be repaired, not lost). Blacksmiths repair for coin — keep a backup blade for long dungeons.

Rebuilding the world

Every town keeps a rebuild board: cleared rubble, donated materials and coin move each building through visible stages — scaffolds go up, roofs return, services reopen, and townsfolk change what they say and sell. A fully restored town is worth the work.

Aether Sight & the fog

The world starts veiled. Your class's Aether Sight sets how far you see; churches, towers and certain finds widen it. Monsters are visible before they reach you — walking into one starts the fight on your terms.

Aether Arts — words of power

Old words the world still answers. Cast them from the Arts ring outside battle. Priests remember fragments; so do stones.

ArtWhat it doesWhere it works
AETHER RECALLAsk the road to carry you back. In the deep places the word returns you to the door you came in by; under open sky it carries you home to the last altar where you knelt.Anywhere outside battle - cast it from the AETHER ARTS ring, or in a mine or ruin.
AETHER PULSEAsk a dead mechanism to remember its work. Wakes the sealed devices the Weaver-folk left sleeping in the world.Sealed mechanisms - rune-ringed devices gone dark. Walk up and use them.
AETHER PUSHAsk stone to move. Splits weaver-cut stones, and raises what no crew of hands could lift.Weaver-cut stones sealing old hollows - and beams too heavy for builders' hands.
AETHER REVEALAsk the world what it hides. Veiled caches shimmer into reach; hollow rock answers honestly.Shimmers in the air where your eyes slide off - veiled caches across the world.
AETHER MENDSundered things - shattered statues, broken spans, cracked seals. Cast with no target, once per rest, it asks the most worn thing you carry to remember its shape.
🔍 Every art has a deeper circle — a second form earned by use and finished somewhere specific. The wiki keeps those somewheres to itself.

Saving

Pray at any church altar to save and heal. Multiple save slots are supported; churches also auto-save when you rest.

Generated from the game's own data files — numbers here match the current build. Spoiler policy: hidden places, secret classes and puzzle solutions are deliberately left out.