Classes

Choose at any church; promote later at a church through the Priest. Master classes carry a Legendary Passive — always active, no skill slot, with real trade-offs. Promotion keeps your level; your stat growth follows the class.

🔍 Every base calling hides one more line — 12 hidden classes, each with its own master form, beyond those listed here. The chapel knows the rites; what each rite demands, you must discover.

Base classes

Archer

Keen-eyed skirmisher. Strikes first from afar and sees furthest through the mist.

STR 5 · DEX 8 · VIT 5 · INT 4 · WIL 6 · PER 7

Attack stat: dexterity · Aether Sight: 8 · 21 class abilities

Promotes to: Ranger, Sharpshooter

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Bard

The voice of the vale - every round sung makes the song bigger.

STR 4 · DEX 5 · VIT 6 · INT 5 · WIL 7 · PER 5

Attack stat: willpower · Aether Sight: 6 · 18 class abilities

Promotes to: Skald, Loresinger

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Druid

Keeper of the wild vale. Bends thorn and bark to mend, bind and strike.

STR 5 · DEX 6 · VIT 6 · INT 7 · WIL 7 · PER 4

Attack stat: intelligence · Aether Sight: 7 · 22 class abilities

Promotes to: Wildcaller, Beast Warden

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Lancer

Spear discipline: one step back, two spans of steel forward.

STR 7 · DEX 6 · VIT 6 · INT 3 · WIL 4 · PER 5

Attack stat: strength · Aether Sight: 5 · 18 class abilities

Promotes to: Dragoon, Halberdier

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Mage

Glass-cannon elementalist. Devastating spells; fragile when cornered.

STR 3 · DEX 5 · VIT 4 · INT 10 · WIL 6 · PER 7

Attack stat: intelligence · Aether Sight: 7 · 20 class abilities

Promotes to: Sorcerer, Elementalist

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Monk

Disciplined unarmed fighter. Builds momentum with flurries, endures with focus.

STR 6 · DEX 8 · VIT 6 · INT 4 · WIL 7 · PER 4

Attack stat: dexterity · Aether Sight: 6 · 21 class abilities

Promotes to: Ascetic, Martial Master

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Paladin

Holy knight of the Dawn. Endures through faith, shields the weak, mends wounds.

STR 7 · DEX 4 · VIT 7 · INT 5 · WIL 8 · PER 4

Attack stat: strength · Aether Sight: 6 · 21 class abilities

Promotes to: Templar, Avenger

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Priest

Vessel of the Dawn's light. Heals, blesses, and smites the corrupted.

STR 3 · DEX 5 · VIT 5 · INT 8 · WIL 9 · PER 5

Attack stat: intelligence · Aether Sight: 6 · 21 class abilities

Promotes to: Cleric, Inquisitor

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Rogue

Fast, evasive skirmisher. Strikes from the shadows; fragile in the open.

STR 5 · DEX 9 · VIT 6 · INT 4 · WIL 5 · PER 7

Attack stat: dexterity · Aether Sight: 7 · 22 class abilities

Promotes to: Assassin, Scout

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Shaman

Spirit-speaker of the old hills. Swings a totem, calls the weather, mends with river rites. A hard road early - three trades master slowly - but the old hills repay patience with interest.

STR 5 · DEX 4 · VIT 5 · INT 5 · WIL 6 · PER 4

Attack stat: strength · Aether Sight: 5 · 21 class abilities

Promotes to: Skyspeaker, War Shaman

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Spellblade

The Weavers' art turned martial: Aether along a sword's edge. Frail while the thread is thin - but a fully woven Spellblade cuts, casts, and mends like three heroes at once.

STR 5 · DEX 5 · VIT 4 · INT 6 · WIL 4 · PER 4

Attack stat: strength · Aether Sight: 4 · 21 class abilities

Promotes to: Runeblade, Blade Warden

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Villager

Nobody in particular. Yet.

STR 4 · DEX 4 · VIT 5 · INT 3 · WIL 3 · PER 4

Attack stat: strength · Aether Sight: 3 · 0 class abilities

Warrior

Durable frontline tank. High Strength and Vitality; slow but relentless.

STR 9 · DEX 4 · VIT 8 · INT 3 · WIL 6 · PER 5

Attack stat: strength · Aether Sight: 5 · 21 class abilities

Promotes to: Knight, Berserker

🔍 This line hides one more path — a class no signpost names. Finding it is your problem.

Advanced classes

Ascetic

Still water. Counters and serene defense honed to a mirror.

STR 6 · DEX 9 · VIT 8 · INT 4 · WIL 9 · PER 4

Attack stat: dexterity · Aether Sight: 7 · 22 class abilities

Promotes to: Enlightened One

Assassin

The blade in the dark. Poison, critical strikes and the art of the single killing blow.

STR 6 · DEX 11 · VIT 6 · INT 4 · WIL 5 · PER 8

Attack stat: dexterity · Aether Sight: 7 · 23 class abilities

Promotes to: Shadowblade

Avenger

Red-gold plate and a burning blade; the Dawn's wrath made flesh.

STR 10 · DEX 5 · VIT 7 · INT 5 · WIL 9 · PER 4

Attack stat: strength · Aether Sight: 6 · 22 class abilities

Promotes to: Exorcist

Beast Warden

Claw gauntlets and fur-trimmed mail; the wild's anger given hands.

STR 7 · DEX 7 · VIT 7 · INT 8 · WIL 7 · PER 4

Attack stat: intelligence · Aether Sight: 7 · 24 class abilities

Promotes to: Werebear

Berserker

Rage given a blade. Loses the shield line's caution and never misses it.

STR 12 · DEX 6 · VIT 8 · INT 3 · WIL 6 · PER 5

Attack stat: strength · Aether Sight: 5 · 22 class abilities

Promotes to: Warlord

Blade Warden

The Wardens' discipline, carried forward without the Void's bargain.

STR 5 · DEX 5 · VIT 4 · INT 6 · WIL 4 · PER 4

Attack stat: strength · Aether Sight: 4 · 22 class abilities

Promotes to: Last Warden

Cleric

Shepherd of the wounded vale; every prayer a mended bone.

STR 3 · DEX 5 · VIT 7 · INT 9 · WIL 11 · PER 5

Attack stat: intelligence · Aether Sight: 7 · 22 class abilities

Promotes to: High Oracle

Dragoon

Half the fight happens above their heads.

STR 8 · DEX 7 · VIT 6 · INT 3 · WIL 4 · PER 5

Attack stat: strength · Aether Sight: 5 · 20 class abilities

Promotes to: Skybreaker

Elementalist

Fire, frost and storm braided into one discipline.

STR 3 · DEX 6 · VIT 5 · INT 11 · WIL 7 · PER 8

Attack stat: intelligence · Aether Sight: 8 · 21 class abilities

Promotes to: Stormcaller

Halberdier

Everything inside the arc of the halberd is spoken for.

STR 8 · DEX 6 · VIT 8 · INT 3 · WIL 4 · PER 5

Attack stat: strength · Aether Sight: 5 · 20 class abilities

Promotes to: Bastion

Inquisitor

The light that questions. Holy fire turned to the hunt.

STR 4 · DEX 6 · VIT 5 · INT 11 · WIL 9 · PER 5

Attack stat: intelligence · Aether Sight: 6 · 22 class abilities

Promotes to: Exorcist

Knight

Heavily armored knight of the line. The wall the dark breaks upon.

STR 10 · DEX 4 · VIT 11 · INT 3 · WIL 7 · PER 5

Attack stat: strength · Aether Sight: 5 · 22 class abilities

Promotes to: Crusader

Loresinger

Keeper of the songs that hold towns together.

STR 4 · DEX 5 · VIT 5 · INT 6 · WIL 8 · PER 5

Attack stat: willpower · Aether Sight: 7 · 20 class abilities

Promotes to: Worldsinger

Martial Master

Relentless pressure; a hundred fists falling like rain.

STR 8 · DEX 10 · VIT 7 · INT 4 · WIL 7 · PER 4

Attack stat: dexterity · Aether Sight: 6 · 22 class abilities

Promotes to: Dragon Fist

Ranger

Camouflage, traps and wilderness craft; the vale itself is a quiver.

STR 5 · DEX 9 · VIT 7 · INT 4 · WIL 6 · PER 9

Attack stat: dexterity · Aether Sight: 10 · 22 class abilities

Promotes to: Beast Hunter

Runeblade

Script etched down the fuller. The blade is a page and every swing is a sentence.

STR 5 · DEX 5 · VIT 4 · INT 6 · WIL 4 · PER 4

Attack stat: strength · Aether Sight: 5 · 22 class abilities

Promotes to: Aether Saint

Scout

Eyes of the vale. A far-seeing skirmisher of traps, terrain and hit-and-run craft.

STR 5 · DEX 10 · VIT 7 · INT 4 · WIL 6 · PER 9

Attack stat: dexterity · Aether Sight: 9 · 23 class abilities

Promotes to: Pathfinder

Sharpshooter

One breath, one arrow, one end. Long-range precision incarnate.

STR 5 · DEX 11 · VIT 5 · INT 4 · WIL 6 · PER 9

Attack stat: dexterity · Aether Sight: 9 · 22 class abilities

Promotes to: Deadeye

Skald

The war-poet: battles are stanzas, and the meter is iron.

STR 5 · DEX 5 · VIT 5 · INT 5 · WIL 7 · PER 5

Attack stat: willpower · Aether Sight: 6 · 20 class abilities

Promotes to: Sagalord

Skyspeaker

The shaman who looked up. Storm magic and mending lead; the totem follows.

STR 5 · DEX 4 · VIT 5 · INT 5 · WIL 6 · PER 4

Attack stat: strength · Aether Sight: 6 · 22 class abilities

Promotes to: Tempest Oracle

Sorcerer

Raw aether shaped by will alone. Power before caution.

STR 3 · DEX 5 · VIT 4 · INT 13 · WIL 7 · PER 8

Attack stat: intelligence · Aether Sight: 8 · 21 class abilities

Promotes to: Archmage

Templar

Reinforced holy plate and tower shield; a sanctuary that walks.

STR 8 · DEX 4 · VIT 10 · INT 5 · WIL 9 · PER 4

Attack stat: strength · Aether Sight: 6 · 22 class abilities

Promotes to: Justicar

War Shaman

The shaman who dug in. The totem leads; the sky backs it up.

STR 5 · DEX 4 · VIT 5 · INT 5 · WIL 6 · PER 4

Attack stat: strength · Aether Sight: 5 · 22 class abilities

Promotes to: Chieftain

Wildcaller

Blooming nature magic; small wild things answer the call.

STR 5 · DEX 6 · VIT 7 · INT 9 · WIL 9 · PER 4

Attack stat: intelligence · Aether Sight: 8 · 24 class abilities

Promotes to: Archdruid

Master classes

Aether Saint

Flesh and weave in agreement at last. The thread mends them mid-stride.

STR 5 · DEX 5 · VIT 4 · INT 6 · WIL 4 · PER 4

Attack stat: strength · Aether Sight: 6 · 23 class abilities

Archdruid

The green world acts through a single pair of hands.

STR 5 · DEX 6 · VIT 7 · INT 9 · WIL 9 · PER 4

Attack stat: intelligence · Aether Sight: 8 · 25 class abilities

Archmage

Magic no longer studied but spoken natively.

STR 3 · DEX 5 · VIT 4 · INT 13 · WIL 7 · PER 8

Attack stat: intelligence · Aether Sight: 8 · 22 class abilities

Bastion

The line that does not move, made a person.

STR 9 · DEX 6 · VIT 10 · INT 3 · WIL 5 · PER 5

Attack stat: strength · Aether Sight: 5 · 24 class abilities

Beast Hunter

Knows every creature of the broken world by its gait.

STR 5 · DEX 9 · VIT 7 · INT 4 · WIL 6 · PER 9

Attack stat: dexterity · Aether Sight: 10 · 23 class abilities

Chieftain

The hills' war-leader. The ancestors march at their back and drink their share.

STR 5 · DEX 4 · VIT 5 · INT 5 · WIL 6 · PER 4

Attack stat: strength · Aether Sight: 5 · 23 class abilities

Crusader

The wall the dark breaks against. Faith worn as armor.

STR 10 · DEX 4 · VIT 11 · INT 3 · WIL 7 · PER 5

Attack stat: strength · Aether Sight: 5 · 23 class abilities

Deadeye

One shot. It was always going to land.

STR 5 · DEX 11 · VIT 5 · INT 4 · WIL 6 · PER 9

Attack stat: dexterity · Aether Sight: 9 · 23 class abilities

Dragon Fist

Hands that remember fire. The Groundstrike school's oldest legend.

STR 8 · DEX 10 · VIT 7 · INT 4 · WIL 7 · PER 4

Attack stat: dexterity · Aether Sight: 6 · 23 class abilities

Enlightened One

The still point. The mountain that breathes.

STR 6 · DEX 9 · VIT 8 · INT 4 · WIL 9 · PER 4

Attack stat: dexterity · Aether Sight: 7 · 23 class abilities

Exorcist

A blade consecrated against everything that should not be.

STR 10 · DEX 5 · VIT 7 · INT 5 · WIL 9 · PER 4

Attack stat: strength · Aether Sight: 6 · 23 class abilities

Exorcist

The word that unclean things obey.

STR 4 · DEX 6 · VIT 5 · INT 11 · WIL 9 · PER 5

Attack stat: intelligence · Aether Sight: 6 · 23 class abilities

High Oracle

Sees the blow before it is thrown, and the age before it turns.

STR 3 · DEX 5 · VIT 7 · INT 9 · WIL 11 · PER 5

Attack stat: intelligence · Aether Sight: 7 · 23 class abilities

Justicar

Every blow weighed, every wound repaid in light.

STR 8 · DEX 4 · VIT 10 · INT 5 · WIL 9 · PER 4

Attack stat: strength · Aether Sight: 6 · 23 class abilities

Last Warden

Someone has to hold the line. It holds because they do not leave it.

STR 5 · DEX 5 · VIT 4 · INT 6 · WIL 4 · PER 4

Attack stat: strength · Aether Sight: 4 · 23 class abilities

Pathfinder

The land itself is an accomplice. Nothing surprises the Pathfinder.

STR 5 · DEX 10 · VIT 7 · INT 4 · WIL 6 · PER 9

Attack stat: dexterity · Aether Sight: 9 · 24 class abilities

Sagalord

Every battle they enter becomes worth retelling - and they retell it mid-swing.

STR 6 · DEX 5 · VIT 6 · INT 5 · WIL 8 · PER 5

Attack stat: willpower · Aether Sight: 7 · 24 class abilities

Shadowblade

The last thing no one sees. Death as a single decision.

STR 6 · DEX 11 · VIT 6 · INT 4 · WIL 5 · PER 8

Attack stat: dexterity · Aether Sight: 7 · 24 class abilities

Skybreaker

The descent became the identity: everything falls from above.

STR 9 · DEX 8 · VIT 7 · INT 3 · WIL 4 · PER 6

Attack stat: strength · Aether Sight: 6 · 24 class abilities

Stormcaller

Calm at the center of everything that rages.

STR 3 · DEX 6 · VIT 5 · INT 11 · WIL 7 · PER 8

Attack stat: intelligence · Aether Sight: 8 · 22 class abilities

Tempest Oracle

Reads tomorrow in the thunderheads and stands exactly where it is safe.

STR 5 · DEX 4 · VIT 5 · INT 5 · WIL 6 · PER 4

Attack stat: strength · Aether Sight: 7 · 24 class abilities

Warlord

Fury refined into doctrine. Every wound is fuel.

STR 12 · DEX 6 · VIT 8 · INT 3 · WIL 6 · PER 5

Attack stat: strength · Aether Sight: 5 · 23 class abilities

Werebear

The bear's blood answered. (The full Form rite remains lost - for now.)

STR 7 · DEX 7 · VIT 7 · INT 8 · WIL 7 · PER 4

Attack stat: intelligence · Aether Sight: 7 · 26 class abilities

Worldsinger

The one whose songs helped raise the towns - and the towns sing back.

STR 4 · DEX 5 · VIT 6 · INT 7 · WIL 9 · PER 6

Attack stat: willpower · Aether Sight: 8 · 24 class abilities

Generated from the game's own data files — numbers here match the current build. Spoiler policy: hidden places, secret classes and puzzle solutions are deliberately left out.