Equipment

Gear has durability — it wears with use and breaks at zero (repair at any blacksmith). Favored classes get full value from a piece; others can still wear it. Values are base shop prices.

🔍 12 legendary relics are not listed — the world does not sell them.

Belt

ItemPowerArmorDurabilityValueFavoredNotes
Groundstrike Belt499990anyA simple, well-worn black belt. Lightning from a stable base: after a clean Attack, your next Ability strikes harder and costs no use. When pressed below 40% HP, you stay Grounded.
Tinker's Charm1099990anyA belt of interlocking scrap-brass gears that turn, very slowly, all on their own. Duskhollow work: nothing wasted, everything clever.

Chest

ItemPowerArmorDurabilityValueFavoredNotes
Threadbare Robe8015mageMoth-eaten wool. It kept a wizard warm once.
Padded Vest411020archer, scout, shamanQuilted cotton; stops a glancing arrow.
Trainee Gi410020monkRough-spun training garb, belted tight.
White Vestments49020priest, shamanChurch linens, hemmed with prayers.
Wildhide Wrap410020druid, shamanShed hide freely given by the forest's beasts.
Leather Jerkin412025rogue, assassin, scout, spellblade, druid, bard, skald, loresinger, sagalord, worldsingerSupple boiled leather; light enough to tumble in.
Battered Mail818035warrior, lancer, dragoon, halberdier, skybreaker, bastionDented ringmail that has seen better wars.
Acolyte Plate817040paladinPolished chest plate of a paladin in training.
Mithril Vest16400120anyFeatherlight mithril links that turn blades like water. Masterwork chest armor, at home on any back.
Studded Leather8180228rogue, assassin, scout, archer, monk, spellblade, bardBoiled leather set with iron studs. Light enough to run in.
Wildhide Vest12140288druid, shamanLayered beast-hide cured with bitterleaf. The forest guards its own.
Chain Hauberk12240336warrior, paladin, spellblade, lancerRiveted rings from collar to knee. Heavy, and worth it.
Runecloth Robe10140528mage, priestWoven fabric threaded with channeling runes - armor for those who fight with will.
Ashweave Vest16180720rogue, archer, monk, druid, shaman, mage, priest, bardFabric soaked in ash-glass slurry and cured supple. Light, and stubborn about blades.
Emberscale Hauberk18180816warrior, paladin, spellblade, lancerIron rings glazed in emberglass scale. Heavier hits shatter first on the glaze.
Dawnweave Robe202201008rogue, archer, monk, druid, shaman, mage, priest, bardCloth threaded with drawn sunsteel wire, light as habit and stubborn as hope.
Sunsteel Plate242201248warrior, paladin, spellblade, lancerFull plate of the old Heartlands pattern, golden veins bright in the joints.
Riftsteel Plate302202160warrior, paladin, spellblade, lancerMasterwork plate quenched in seam-cold. Blows remember hitting it and think better.
Voidweave Robe262202160rogue, archer, monk, druid, shaman, mage, priest, bardDawnweave shot through with riftglass thread. It weighs nothing and refuses much.

Helmet

ItemPowerArmorDurabilityValueFavoredNotes
Dented Helm414020warriorKeeps the rain and the cudgels off.
Worn Cloak9025rogue, assassin, scout, spellbladeA gray travel cloak that blurs your outline.
Laurel Circlet6140156druid, shamanA living braid of grove laurel. It never wilts while its wearer breathes.
Iron Helm8180168warrior, paladinA proper helm with a nose guard. Smells faintly of oil.
Hunter's Hood6140240archer, monkA low leather hood that breaks the wearer's outline.
Sage's Hood6140312mage, priestA deep hood cut for long study and longer prayers.
Ashweave Hood13300408rogue, archer, monk, scout, assassinAsh-grey weave that swallows firelight. Hunters swear by the quiet of it.
Emberglass Coif14300516warrior, paladin, spellbladeA mail coif faced with ember-red glass scales. Warmth without weight.
Ember Helm12180516anyA glazed half-helm from Emberwatch's own pattern. The city that would not fall, worn on the head.
Cinder Circlet13300552mage, priest, druid, shamanA slim circlet with a cinder-glass eye. It thinks along with you.
Dawnweave Hood17350648rogue, archer, monk, scout, assassinGold thread through grey weave. The first light always finds the hunter last.
Voidweave Hood21400768rogue, archer, monk, scout, assassinWeave shot with riftglass thread. Under it, footsteps forget to echo.
Sunsteel Helm16220804anyA crown-lined helm that keeps its warmth through the coldest watch.
Sunsteel Barbute18300936warrior, paladin, spellbladeDawn-gold steel drawn down over the brow. Morning, made armor.
Dawn Circlet17350960mage, priest, druid, shamanA sunsteel band warm at the temples. Spells rise easier under it.
Void Circlet214001200mage, priest, druid, shamanA circlet of vitrified void. It hums when the answer is close.
Riftsteel Barbute224001320warrior, paladin, spellbladeSeam-quenched steel, cold at the crown. The dark taps it once and moves on.
Riftsteel Helm202202160anyA quiet helm. The whispers of the dark slide off it like rain.

Legs

ItemPowerArmorDurabilityValueFavoredNotes
Woven Leggings5180240mage, priest, druid, shamanSoft weave with warding knots at the hem. Comfortable enough to think in.
Leather Leggings5180252rogue, archer, monk, scout, assassinSupple leather, double-stitched at the knee. Made for fences and fleeing.
Iron Greaves6200264warrior, paladin, spellbladePlain iron shin plates over boot leather. The vale's roads respect them.
Ashweave Leggings10300408rogue, archer, monk, scout, assassinAsh-grey weave over knee guards. Quiet in the underbrush.
Cinder Wraps10300432mage, priest, druid, shamanWrapped leg cloth with cinder-glass beads. Warm on the cold climbs.
Emberglass Greaves11300516warrior, paladin, spellbladeEmber-scaled plates that shed the wilds' thorns like rain.
Dawn Wraps14350600mage, priest, druid, shamanSunsteel-pinned wraps. Long rites, steady knees.
Dawnweave Leggings14350648rogue, archer, monk, scout, assassinGold-threaded weave that never bunches at the draw or the sprint.
Void Wraps17400720mage, priest, druid, shamanWraps of vitrified thread. The cold of the seam stays outside them.
Voidweave Leggings17400768rogue, archer, monk, scout, assassinRiftglass-threaded weave. Steps land like they were always going to.
Sunsteel Greaves15350936warrior, paladin, spellbladeDawn-gold greaves. Marching in them feels like being early to something good.
Riftsteel Greaves184001320warrior, paladin, spellbladeSeam-quenched greaves. The floor of the Rift found nothing to bite.

Necklace

ItemPowerArmorDurabilityValueFavoredNotes
Fred's Necklace1299990anyA small locket, warm to the touch. Fred's most precious memory, given freely. Every town his road touched is folded into it now. It steadies the heart of whoever wears it.

Offhand

ItemPowerArmorDurabilityValueFavoredNotes
Birch Quiver10015archer, scoutHolds two dozen arrows and a lucky feather.
Wooden Kite Shield416030paladinA knight's first shield, chipped at the rim.
Iron-Rimmed Shield8200204warrior, paladinA round shield rimmed in iron. Braces a shield-arm well.
Emberglass Ward12300768warrior, paladinA round ward faced in ember-red glass. Blows land on it and lose their conviction.
Sunsteel Aegis163501296warrior, paladinA dawn-gold aegis that catches the light and gives none of it back to the enemy.
Riftsteel Bulwark204002160warrior, paladinA bulwark quenched in seam-cold. What strikes it briefly forgets why it swung.

Weapon

ItemPowerArmorDurabilityValueFavoredNotes
Short Spear1010028lancer, dragoon, halberdier, skybreaker, bastionAsh haft, iron point - the shape war keeps returning to.
Carved Lyre910030bard, skald, loresinger, sagalord, worldsingerVale maple, five strings, one honest voice.
Copper Dagger1210030rogue, assassin, scout, spellbladeQuick in the hand and quicker between ribs.
Iron Knuckles1213030monkWeighted wraps for fists that are already weapons.
Oak Crosier811030priest, shaman, druidA shepherd's staff crowned with a dawn-blue gem.
Thornwood Staff811030druid, shamanLiving wood; leaves still bud from the grain.
Apprentice Staff1210035mageA gem-tipped focus that hums near aether.
Bronze Mace1215035paladin, shamanBlessed at the Church of the Dawn. Blunt mercy.
Bronze Shortbow1211035archer, scoutStrung yew with bronze caps. Sings when drawn.
Iron Broadsword1616045warrior, spellbladeA soldier's two-handed blade, heavy and honest.
Iron Pike1810070lancer, dragoon, halberdier, skybreaker, bastionLong enough to answer questions before they arrive.
Silver Lyre1810090bard, skald, loresinger, sagalord, worldsingerStrings drawn from temple silver - it carries.
Iron Dagger16150168rogue, assassin, scout, spellbladeBalanced for throwing, better for staying in the hand.
Iron Mace16180204paladin, priest, shamanFlanged iron; the church quartermaster orders these by the crate.
Winged Lance28100220lancer, dragoon, halberdier, skybreaker, bastionThe crossbar stops what the point starts.
Oak Recurve Bow16150240archer, scoutSeasoned oak with a waxed string. Shoots flat and far.
Steel Knuckles16150252monkForge-hardened steel over the striking hand. The Shark Tank approves.
Steel Shortsword20200252warrior, paladin, spellbladeValehaven steel, quenched twice. A clear step up from iron.
Aurora Harp30100260bard, skald, loresinger, sagalord, worldsingerIts chords leave color in the air.
Ironwood Staff16150264druid, shamanGrove-cut heartwood shod with iron. It hums when the wilds answer.
Runed Oak Staff16150360mage, spellbladeOld oak cut with channeling runes. The aether takes the short way through.
Emberglass Shiv26180516rogue, assassin, scout, spellbladeA sliver of the blight's own glass. It parts leather like smoke.
Stormpike38100520lancer, dragoon, halberdier, skybreaker, bastionPeak-forged; the head hums before weather.
Cinderwood Staff26180552mage, druid, shaman, priestBlight-hardened heartwood, emberglass at its crown. The aether takes to it hungrily.
Ashen Recurve26180612archer, scoutAshwood limbs tipped with emberglass. Arrows leave it burning quiet.
Ember Knuckles26180648monkEmberglass caps over the striking hand. Every blow leaves a faint scorch.
Ember Maul26180720paladin, priest, shamanA stone head shot through with emberglass veins. It lands like a verdict.
Emberglass Blade26180816warrior, paladin, spellbladeVitrified ash ground to an edge iron never holds. It sings faintly when swung.
Dawnwood Bow34220900archer, scoutOrchard heartwood strung with sunsteel wire. It looses like morning breaking.
Dawnwood Lyre34220900bard, skald, loresinger, sagalord, worldsingerStrung on a frame of morning-cut dawnwood. Every chord lands a shade warmer than it should.
Sunsteel Shiv34220936rogue, assassin, scout, spellbladeA golden-veined blade that warms in the hand before it strikes.
Dawnwood Staff342201080mage, druid, shaman, priestSunsteel filigree wound through dawnwood. It hums with borrowed daylight.
Sunsteel Fists342201080monkSunsteel plates over knuckle and wrist. The Heartlands' warmth, delivered.
Sunsteel Maul342201152paladin, priest, shamanA maul head of pure sunsteel. What it breaks stays broken; what it guards stays whole.
Sunsteel Blade342201512warrior, paladin, spellbladeHeartlands ore folded until it holds the light. It is never quite cold.
Sunsteel Lance342201512lancer, dragoon, halberdier, skybreaker, bastionHeartlands ore drawn long and true. The point catches dawn a heartbeat before the rest of the world.
Riftglass Blade442203072warrior, paladin, spellbladeA sword edged in vitrified void. It parts the air with a sound like distant bells.
Riftglass Knuckles442203072monkGlass that broke a world, wrapped around fists that mean to mend one.
Riftglass Shiv442203072rogue, assassin, scout, spellbladeA sliver of the seam itself. Wounds it makes seem briefly unsure they happened.
Riftsteel Lance442203072lancer, dragoon, halberdier, skybreaker, bastionVoid-tempered riftsteel on an ashwood haft. It weighs less the harder you drive it.
Riftsteel Maul442203072paladin, priest, shamanSunsteel folded around riftglass until it stopped arguing. It lands like a verdict.
Voidwood Recurve442203072archer, scoutDawnwood rebent around a riftglass core. Arrows leave it already halfway there.
Voidwood Lyre442203072bard, skald, loresinger, sagalord, worldsingerVoidwood keeps a note long after the hand has stopped. Some audiences find that unsettling. Good.
Voidwood Staff442203072mage, druid, shaman, priestThe grain runs the wrong way, beautifully. Spells cast through it come back changed for the better.

Consumables & materials

18 consumables (potions, tonics, field food) and 47 gathered materials (ores, timber, fibers, reagents) circulate through shops, gathering nodes and the rebuild boards. Gather nodes respawn; the rarer the region, the better the take.

Generated from the game's own data files — numbers here match the current build. Spoiler policy: hidden places, secret classes and puzzle solutions are deliberately left out.