| Lv | Ability | Type | Uses | Description |
|---|
| 1 | Aether Edge | Active | 15 | The thread runs along the blade: 125% arcane damage. |
| 1 | Ancestor's Ear | Passive | ∞ | The dead notice things: +8% Perception. |
| 1 | Antler Rush | Active | 0 | A lowered crown at full gallop - sometimes the world stops for whoever it hits. |
| 1 | Earthbreak Roar | Active | 0 | A roar that shakes the ground under every foe - hearts stumble, feet follow. |
| 1 | Gore | Active | 0 | Tusks first. A goring charge that leaves the wound weeping. |
| 1 | Harrying Fangs | Active | 0 | The wolf circles the whole pack of them, snapping - no one stands untouched. |
| 1 | Lancer's Brace | Active | 8 | Butt planted, point out: +20% Vitality for 2 rounds. |
| 1 | Maul | Active | 0 | There is no technique. There is a BEAR. |
| 1 | Piercing Bound | Active | 0 | The stag leaps THROUGH the line, hooves and tines striking every foe in passing. |
| 1 | Pounce | Active | 0 | Silence, weight, claws. The panther's whole argument in one strike. |
| 1 | Rake | Active | 0 | Both sets of claws drag deep. The wounds stay open. |
| 1 | Rallying Verse | Active | 8 | The verse that squares your shoulders: +12% Strength for 3 rounds. |
| 1 | Savage Rend | Active | 0 | Jaws find what armor forgets. |
| 1 | Sharp Note | Active | 12 | A single held note, honed to an edge. |
| 1 | Threadsense | Passive | ∞ | You feel the weave tighten before it snaps: +5% critical chance. |
| 1 | Thrust | Active | 12 | The spear's first word: 100% strike. |
| 1 | Totem Bash | Active | 15 | The totem-staff speaks bluntly: 120% damage. |
| 1 | Trample | Active | 0 | The boar does not pick targets. Every foe is ground beneath hoof. |
| 3 | Bind the Wound | Active | 9 | The thread pulls flesh closed: recover 30% HP and shed one sickness. |
| 3 | River Rite | Active | 9 | Water remembers being whole: recover 30% HP. |
| 4 | Lullaby | Active | 8 | Soft, low, irresistible - the foe slows mid-swing. |
| 4 | Wide Sweep | Active | 8 | Two spans of steel in an arc: 80% to all foes. |
| 5 | Spark of the Sky | Active | 11 | Ask the sky politely: 130% thunder damage, scales from Intelligence. |
| 5 | Thread Bolt | Active | 11 | Aether let off the sheathed blade: 135% arcane damage (Intelligence). |
| 6 | Perfect Pitch | Passive | ∞ | You hear the exact moment to strike: +5% critical chance. |
| 6 | Reach | Passive | ∞ | They must cross your point to touch you: 15% counter at full force. |
| 7 | Bramble Lash | Active | 11 | The briar swings with you: 115% nature damage that drags the foe slow. |
| 7 | Cutting Wit | Active | 8 | The pause that kills: 120% strike, 35% chance to stun. |
| 7 | Ember Coil | Active | 11 | Flame winds around the arm and snaps loose: 115% fire damage with a burn. |
| 7 | Old Hills' Skin | Passive | ∞ | Weathered like the hills: +8% Vitality. |
| 7 | Palm Wave | Active | 11 | Ki leaves the open palm as a wave: 110% damage at any distance. |
| 7 | Piercing Drive | Active | 8 | Through, not into: 130% strike that ignores 3 armor. |
| 7 | Quiet Faith | Passive | ∞ | Belief that does not need to shout: +8% Willpower. |
| 7 | Woven Guard | Passive | ∞ | The weave holds you together too: +8% Vitality. |
| 8 | Hunter's Instinct | Passive | ∞ | Passive: +12% critical hit chance. The prey's weakness is always visible. |
| 9 | Quaking Stomp | Active | 9 | The ground takes your side: 80% earth damage to EVERY foe. |
| 9 | Runeward | Active | 8 | Script the air and stand behind it: incoming damage cut by 30% for 3 rounds. |
| 10 | Marching Song | Active | 8 | Feet find the rhythm: +15% Dexterity for 4 rounds. |
| 10 | Skyward Leap | Active | 6 | Gone - then down, point first: 170% strike. |
| 11 | Censure | Active | 11 | The oath spoken AT someone: 125% holy damage. |
| 12 | Ancestor's Favor | Active | 8 | The line approves: +25% attack for 3 rounds. |
| 12 | Multi-Shot | Active | 10 | Two arrows in one breath: 2 hits of 75% damage. |
| 12 | Set Against the Charge | Passive | ∞ | The oldest trick with a spear: attackers take 10% of their damage back. |
| 12 | Traveling Act | Passive | ∞ | A performer knows every road out of town: +20% flee chance. |
| 12 | Weave and Cut | Active | 10 | Cut, and the thread cuts again: 2 hits of 90% damage. |
| 13 | Dissonance | Active | 8 | A chord built wrong on purpose - it hurts everything listening. |
| 13 | Phalanx Stance | Active | 6 | A wall of one: +25% dodge for 3 rounds. |
| 15 | Blade Aurora | Active | 9 | One arc of woven light through the field: 85% arcane damage to EVERY foe. |
| 15 | Echo Strikes | Active | 10 | The ancestors strike a half-beat behind you: 3 hits of 55% damage. |
| 15 | Snap Shot | Active | 11 | Loosed between heartbeats: 110% damage, no time to brace. |
| 15 | Twin Virtues | Active | 11 | Mercy, then resolve: 2 blessed strikes of 75% damage. |
| 16 | Ballad of Mending | Active | 6 | Sung softly to your own wounds: heal 25% of max HP. |
| 16 | Impale | Active | 6 | Left in a heartbeat too long: 150%, bleeding 80%. |
| 16 | Litany of Light | Active | 10 | Three verses, three strikes of light: 3 hits of 55% damage. |
| 16 | Steel Tempest | Active | 10 | The blade becomes a storm: 3 hits of 55% damage. |
| 16 | Terrain Sense | Passive | ∞ | Passive: +15% Perception. Wind, slope and cover all speak to you. |
| 16 | Tiger Descends | Active | 9 | The old form, done properly: 160% damage falling from above. |
| 17 | Fan of Knives | Active | 9 | Steel fans out from your sleeve: 75% damage to every foe. |
| 18 | Aether Current | Passive | ∞ | The thread hums where you walk: +8% Intelligence. |
| 18 | Covering Fire | Active | 9 | Arrows claim the ground between you: +30% dodge until your next turn. |
| 18 | Cyclone Kick | Active | 9 | One spinning kick catches them all: 80% damage to every foe. |
| 18 | Encore | Passive | ∞ | The crowd demands it: 10% chance any ability repeats itself free. |
| 18 | Flawless Form | Passive | ∞ | Ten thousand identical thrusts: +8% critical chance. |
| 18 | Spirit Ward | Passive | ∞ | The dead turn poisons aside: +15% resistance to ailments. |
| 19 | Battle Hymn | Active | 6 | The old hymn of the vale: +15% Strength AND Willpower, 4 rounds. |
| 19 | Vault Strike | Active | 6 | The spear as a pole, the boot as the point: 140% and +15% dodge a round. |
| 20 | Attuned | Passive | ∞ | Arcane Attunement, completed: listen to the element, not the incantation. Ailments you inflict bite 50% harder and linger a round longer. |
| 20 | Blood Rhythm | Passive | ∞ | Trades the Juggernaut's heft for tempo: the worse it gets, the truer you swing. Up to +40% damage as your HP falls. |
| 20 | Consecrated Blood | Passive | ∞ | Poison argues with the Dawn and loses. +25% ailment resistance - and an ailment you shrug off lashes back onto its sender. |
| 20 | Deadeye Breathing | Passive | ∞ | Hunter's Instinct, slowed to a heartbeat: exhale, hold, loose. Your first strike of every battle is a guaranteed critical. |
| 20 | Edge of the Saga | Passive | ∞ | Every fight is a stanza in something larger: +8% damage per round. |
| 20 | Green Communion | Passive | ∞ | Nature Bond, answered at last: ask the grove and it answers in thorns. After any self-heal, attackers take 20% back for 2 rounds. |
| 20 | Keeper's Cadence | Passive | ∞ | A kept song wants retelling: 15% chance any ability repeats free. |
| 20 | Killer's Eye | Passive | ∞ | Shadow Affinity honed to a point: everything has one perfect seam. Strikes against unaware foes ALWAYS crit. |
| 20 | Overchannel | Passive | ∞ | Burns the Mana Shield for raw power: the weave holds more than they told you. +20% ability damage - and +10% damage taken. High risk, high reward. |
| 20 | Pathfinder | Passive | ∞ | Nimble Feet, grown into doctrine: never be where the blow lands - and answer from where you are. After any dodge, your next attack deals +30%. Far easier escapes. |
| 20 | Perfect Form | Passive | ∞ | Trades Inner Peace for the strike itself: every third blow you land is perfect - a guaranteed critical. Multi-hit arts count every strike. |
| 20 | Piercing Arrow | Active | 9 | A bodkin point at full draw: 160% damage that ignores 8 defense. |
| 20 | Rune-Etched | Passive | ∞ | The Aether Current, written down: steel then spell, spell then steel. Alternating between weapon arts and thread-work makes the swap strike +15% harder. |
| 20 | Shepherd's Grace | Passive | ∞ | Quiet Faith turned outward: tend the flame and it tends you. Recover 2% HP each round, and your heals restore +35% more while below half health. |
| 20 | Shield Doctrine | Passive | ∞ | Juggernaut, perfected: you are the wall. Once per battle, a blow that would break you is caught on the shield - half the damage, and +20% defense for 2 rounds. |
| 20 | Sky's Favor | Passive | ∞ | Sheds the Old Hills' Skin for open air: the storm answers politeness with power. Sky-called abilities have a 20% chance to strike a second time for half damage. |
| 20 | Skyborne | Passive | ∞ | Half your fight happens above their heads: leap arts +30% and cannot be countered. |
| 20 | Still Water | Passive | ∞ | Inner Peace, deepened: what flows around the blow is restored by it. +25% ailment resistance, and every dodge mends 4% of your health. |
| 20 | Stormfront | Active | 8 | Weather with an opinion: 170% thunder damage (Intelligence) that slows. |
| 20 | Thick Hide | Passive | ∞ | Wild Growth turned inward: wear the wild like a coat. While below half health, you take 20% less damage. |
| 20 | Unravel | Active | 8 | Pull the one loose thread every armor has: 160% arcane damage (Intelligence) that slows. |
| 20 | War Drums | Passive | ∞ | The Ancestor's Ear becomes the drum: the beat builds. +4% damage per round of battle, up to +20%. The longer the fight, the louder the hills. |
| 20 | Warden Conditioning | Passive | ∞ | Woven Guard, made flesh: the line answers what crosses it. 25% chance to riposte any hit you take for 40% weapon damage. |
| 20 | Woodsman's Patience | Passive | ∞ | Terrain Sense, ripened: nothing in the forest surprises the woodsman. You ALWAYS act first in the opening round. +10% Perception. |
| 20 | Wrath Remembered | Passive | ∞ | The Vengeful Aura, given a ledger: attackers take 15% back, and every blow you suffer adds +4% to your damage for the battle (up to +20%). |
| 20 | Zealot's Fire | Passive | ∞ | Trades Serenity for certainty: doubt is an opening. +20% damage against foes suffering any ailment. |
| 20 | Zone of Iron | Passive | ∞ | Everything inside your reach belongs to you: 30% counter at full force. |
| 22 | Axe-Age Verse | Active | 5 | The verse from the burning years: 150% to all foes, 50% bleed. |
| 22 | Chronicle | Active | 6 | Named in the book, marked in the world: foe takes +25% damage, 4 rounds. |
| 22 | Consecration | Active | 9 | The ground itself takes the oath: 90% holy damage to every foe. |
| 22 | Deep Roots | Passive | ∞ | What is rooted is hard to poison: +15% resistance to ailments. |
| 22 | Dragon Dive | Active | 3 | The fall with a name: 300% strike. |
| 22 | Great Sweep | Active | 5 | The halberd's whole argument: 160% to all foes. |
| 23 | Crescendo | Active | 6 | Built verse by verse - lands hardest late: 150% strike. |
| 23 | Line Breaker | Active | 5 | Where the line was: 120% to all foes, half slowed. |
| 23 | Shadow Fang | Active | 9 | A blade from the dark: 150% damage with a bleeding edge. |
| 24 | Cleansing Rain | Active | 8 | Rain that takes the sickness with it: recover 40% HP and shed ailments. |
| 24 | Crowd Sense | Passive | ∞ | Reading a room is reading a fight: +8% evasion. |
| 24 | Long Practice | Passive | ∞ | The first thrust of every fight has been rehearsed forever: it crits. |
| 24 | Mend the Thread | Active | 8 | Reweave what the day tore: recover 45% HP. |
| 24 | Moonfang | Active | 8 | The wild's white tooth: 165% nature damage under any sky. |
| 24 | Rooted Stance | Passive | ∞ | Strike a mountain, regret it: attackers take 8% of their damage back. |
| 26 | Arcane Torrent | Active | 8 | The weave opens and pours: 175% arcane damage. |
| 26 | Blade Memory | Passive | ∞ | The sword remembers every parry it ever made: +6% dodge. |
| 26 | Death-or-Glory | Active | 3 | The refrain that ends sagas: 260% strike; you stand open a moment (-15% evasion, 2 rounds). |
| 26 | Hold the Line | Active | 5 | Nothing passes: +40% Vitality for 2 rounds. |
| 26 | Litany of Hours | Passive | ∞ | Every hour keeps its small prayer: recover 2% HP each round. |
| 26 | Meteor Lance | Active | 4 | Down among them all at once: 170% to all foes. |
| 26 | Old Charms | Active | 5 | Hearth-verses older than the roads: cleanse and heal 20%. |
| 26 | Radiant Rebuke | Passive | ∞ | Light answers every blow against its bearer: attackers take 6% back. |
| 26 | Weather Eye | Passive | ∞ | You strike where the lightning was about to: +6% critical chance. |
| 27 | Heartpiercer | Active | 4 | The gap in every guard: 200%, ignores 4 armor. |
| 27 | Thunder Chord | Active | 5 | Every string at once: 130% to all foes, 25% stun. |
| 28 | Cold Read | Passive | ∞ | You see the tell before the strike: +8% Perception. |
| 28 | Deep Focus | Passive | ∞ | The weave rewards the undistracted: +8% Intelligence. |
| 28 | Verdant Pact | Passive | ∞ | The green keeps its side of the bargain: recover 2% HP each round. |
| 30 | Breath Discipline | Passive | ∞ | The breath does not panic, so neither do you: +15% resistance to ailments. |
| 30 | Iron Grip | Passive | ∞ | The spear does not leave the hand: +25% resistance to afflictions. |
| 30 | Old Growth | Passive | ∞ | The grove has been thinking longer than you: +8% Intelligence. |
| 30 | Rising Tempo | Passive | ∞ | The song grows: +5% damage for every round of battle. |
| 30 | Scarred Resolve | Passive | ∞ | Every old wound is a lesson: +8% Vitality. |
| 30 | Skybreak | Active | 8 | The clouds part the wrong way: 190% thunder damage (Intelligence). |
| 30 | Starfall Edge | Active | 8 | The blade falls like something celestial: 195% arcane damage. |
| 30 | Unbending Oath | Passive | ∞ | The body keeps promises the mouth made: +8% Vitality. |
| 30 | Vigil | Passive | ∞ | Watchfulness as worship: +10% resistance to ailments. |
| 30 | Wind Reader | Passive | ∞ | You loose into the gap the wind leaves: +6% critical chance. |
| 32 | Comet Fall | Active | 3 | From higher than sense allows: 260% strike. |
| 32 | Finale | Active | 4 | Everything the song was building to: 220% strike. |
| 33 | Aether Font | Passive | ∞ | The weave pools where it is often drawn: +8% ability damage. |
| 33 | Deep Weave | Passive | ∞ | Threads under the threads: +8% ability damage. |
| 33 | Fleet Reflex | Passive | ∞ | The body moves before the mind agrees: +6% dodge. |
| 33 | Stone Patience | Passive | ∞ | Hills heal on hill time, but they DO heal: recover 2% HP each round. |
| 34 | Battle Rhythm | Passive | ∞ | The swings find a cadence: +6% critical chance. |
| 36 | Momentum | Passive | ∞ | A dodge is a wind-up: after evading, your next hit lands +20% harder. |
| 36 | Standing Ovation | Passive | ∞ | Once per battle, below 30% HP the song answers: heal 20%. |
| 37 | The Final Stitch | Active | 7 | The pattern completes whether they like it or not: 210% arcane damage (Intelligence). |
| 37 | Wrath of the Hills | Active | 7 | Everything old and heavy, swung once: 200% earth damage. |
| 40 | Skyfall Shot | Active | 7 | One arrow, straight up, and wait: 230% damage from a clear sky. |
| 40 | Song of the Standing Stones | Legendary | 0 | Every building the vale has raised again sings with you: +3% damage and healing per fully-restored town, up to +30%. |
| 40 | Terminal Velocity | Legendary | 0 | The first strike of every battle is an automatic critical, and all your strikes hit 10% harder. What goes up commits: +10% damage taken. |
| 40 | The Saga Never Ends | Legendary | 0 | +10% damage per battle round with no ceiling, and a 15% chance each round of an extra turn. The saga asks a worthy ending: +10% damage taken. |
| 40 | The Unmoved | Legendary | 0 | No single blow may take more than a quarter of your health, and below half health you shrug off 30% of all damage. The unmoved do not run: fleeing is beneath you. |
| 40 | Thread of Life | Passive | ∞ | The weave quietly keeps you mended: recover 2% HP each round. |
| 40 | Thunderborn | Passive | ∞ | The storm recognizes kin: +8% Intelligence. |
| 42 | Ancestral Avalanche | Active | 9 | The hills send everyone they ever buried: 125% power across all foes, knee-deep in the past. |
| 42 | Arrow Tempest | Active | 9 | You empty the quiver into the sky and the sky gives it all back: 125% power to every foe. |
| 42 | Aurora Lattice | Active | 9 | Threads of light cross the whole field and PULL taut: 125% power to every foe in the weave. |
| 42 | Blades of Dawn | Active | 9 | Light takes the shape it needs - a hundred swords at 125% power across every foe. |
| 42 | Bulwark Stance | Active | 4 | Become the gate: +50% Vitality for 2 rounds. |
| 42 | Gaia's Teeth | Active | 9 | The ground opens its mouth: 125% power of stone and root to every foe, and the bites keep. |
| 42 | Knife Storm | Active | 9 | Every blade you carry, airborne at once: 115% power to all foes, and most of them keep bleeding. |
| 42 | Shockwave Palm | Active | 9 | One strike to the GROUND: 120% power rolls through every foe, and the earth argues for you. |
| 42 | Stardive | Active | 2 | From where the air is thin: 320% strike. |
| 42 | Starfire Ring | Active | 9 | A ring of falling starfire: 130% power to every foe, and the burning stays. |
| 42 | Stones' Chorus | Active | 5 | The rebuilt walls hum the harmony: 140% to all foes. |
| 42 | Sunburst | Active | 9 | Noon arrives early and ANGRY: 125% power in holy light across every foe. |
| 42 | Sunder the Line | Active | 9 | One horizontal ruin of a swing at 125% power - every foe in the line staggers under it. |
| 42 | War-Drum | Active | 5 | The drum under the words: 120% to all foes and +10% Strength, 3 rounds. |
| 44 | Ancestors' Vigil | Passive | ∞ | The dead lean close and press harder: your poisons, bleeds and burns deal amplified damage. |
| 44 | Apex Instinct | Passive | ∞ | The beast within was never tame: +10% critical chance while wearing a form. |
| 44 | Deadeye Focus | Passive | ∞ | The first arrow is loosed before the fight begins in your mind: your opening strike always crits. |
| 44 | Echo Weave | Passive | ∞ | A master's spells linger in the weave: 15% chance a spell echoes for half damage. |
| 44 | Martyr's Grace | Passive | ∞ | The Light holds hardest at the brink: healing received below a third of your health is 20% stronger. |
| 44 | Opportunist's Eye | Passive | ∞ | A master thief sees openings where others see armor: +8% critical chance. |
| 44 | Retribution's Edge | Passive | ∞ | Strike the oathkeeper and the oath strikes back: attackers take 20% of their damage in return. |
| 44 | Tempered Body | Passive | ∞ | Decades of conditioning: 20% less damage taken while below a third of your health. |
| 44 | Veteran's Bulwark | Passive | ∞ | A warlord's body remembers every siege: 25% less damage taken while below a third of your health. |
| 44 | Weavesteel | Passive | ∞ | Blade and weave become one motion: your weave bonus is 15% stronger. |
| 46 | Last Stanza | Active | 3 | The verse held back for the end: 280% strike. |
| 46 | Rain of Lances | Active | 3 | Every angle at once: 180% to all foes. |
| 46 | Songs of Home | Active | 4 | Every hearth you re-lit, in one breath: heal 40%. |
| 46 | Spear Fortress | Active | 3 | A wall with teeth: 140% to all foes and +20% Vitality, 2 rounds. |
| 48 | Chorus of Dawn | Passive | ∞ | The morning answers back: regenerate 5% HP each round. |
| 48 | Conqueror's Drums | Passive | ∞ | The longer the fight, the louder the drums: +3% damage per round, without limit. |
| 48 | Dawn's Vigor | Passive | ∞ | The dawn does not tire: recover 3% of your health every round. |
| 48 | Exsanguinate | Passive | ∞ | Every cut is placed: 25% chance any hit leaves a deep bleed (12 per round, 3 rounds). |
| 48 | Flow State | Passive | ∞ | Sometimes the world slows and you do not: 8% chance to act twice in a round. |
| 48 | Grounded | Passive | ∞ | Rooted past bedrock: +30% resistance to afflictions. |
| 48 | Iron Refrain | Passive | ∞ | The chorus that will not break: -20% damage taken below half health. |
| 48 | Mind Over Matter | Passive | ∞ | The archmage's final lesson - the mind is the only wand: +12 Intelligence. |
| 48 | Mirror Guard | Passive | ∞ | The last Warden's parry: 15% chance to counter any melee hit for 60% damage. |
| 48 | Sanctified Body | Passive | ∞ | A vessel kept clean: 35% resistance to poisons, bleeds, burns and stuns. |
| 48 | Skyborne Grace | Passive | ∞ | Landing is a skill: +10% evasion. |
| 48 | Stormhide | Passive | ∞ | Skin like weathered granite: attackers take 15% of their damage in return. |
| 48 | Wild Vigor | Passive | ∞ | The wild mends its own: recover 3% of your health every round. |
| 48 | Windreader's Step | Passive | ∞ | You stand where the arrow will not be: +6% evasion. |
| 52 | A Thousand Cuts | Active | 7 | You move once; the world remembers it as many. 145% power across the whole field. |
| 52 | Avalanche of Steel | Active | 7 | You stop blocking. 155% power across every foe standing - an argument no shield finishes. |
| 52 | Heaven's Verdict | Active | 7 | The court above rules against them all: 155% power, and some cannot rise to appeal. |
| 52 | Horizon Volley | Active | 7 | Loosed flat and terrible, wall to wall: 150% power across the line, and the barbs stay in. |
| 52 | Last Crusade | Active | 7 | Every oath at once: 155% power to all foes, and the guilty feel HEAVY. |
| 52 | Mountain Breaker | Active | 7 | The form the masters only describe: 150% power to all foes, delivered standing still. |
| 52 | Shatterweave | Active | 7 | You cut every thread at once. 155% power to all foes as the pattern fails around them. |
| 52 | Skyfall Totems | Active | 7 | Totems fall like judgment, 155% power to every foe - the ancestors do not miss. |
| 52 | Worldsear | Active | 7 | For one breath the horizon is white. 160% power to everything that stands against you. |
| 52 | Wrath of the Wild | Active | 7 | Everything green remembers everything burned: 155% power to all who stand in the old places. |
| 99 | Speak the Old Name | Active | 6 | The land answers to it: 240% damage as the hills rise. |
| 99 | The First Song | Active | 1 | The song the vale was built on. 300% to all foes, once a battle. |
| 99 | The Length of the World | Active | 1 | Raio's last lesson: reach is a promise. 320% strike that cannot miss, once a battle. |
| 99 | The Whole Cloth | Active | 6 | Blade, thread, and will as one fabric: 225% arcane damage. |
Generated from the game's own data files — numbers here match the current build.
Spoiler policy: hidden places, secret classes and puzzle solutions are deliberately left out.